after realizing I’d made the 3rd area in the game rather difficult I’ve started reworking the plot by pushing half of an event up into the mountain pass rather than forcing you to walk through the entire thing and then triggering the event. It works out fine as I already had an outpost building sitting in the mountain pass that I wasn’t sure of keeping. Now it’s required. This has however meant some reworking of the plot to better fit. So that’s been a bulk of the work done.
I’ve started to code it in the new way as well as worked out some stuff in BE. I’ve been rather bored with BE lately so I hope to finish it up shorty.